Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. Reduce your target's damage output by 10% for 2 seconds after you attack. related perks Characters who do not use the Speech skill have little use for this SPECIAL score. Your stimpaks now also heal nearby teammates for their full strength. Please note that one companion can still be recruited (in a few cases) even with the lowest Charisma score. The minimal party size is 1, at Charisma 1. Avoid wearing things like Enclave Power Helmets, as they deduct 1 point of Charisma while equipped. Nobody has a good time like you! Canonendings are marked with a darker background color. That’s not to say there aren’t good perks in the Charisma tree, but you can easily start out with one point in Charisma and ignore it for most of the game. The chalky red pills manufactured by Med-Tek were a popular recreational (party) drug before the Great War, favored by consumers for their effect on creativity. Take your favorite fandoms with you and never miss a beat. Players you revive are cured of all Rads. If a NPC starts trouble, don't be afraid to run. Make your target receive 5% more damage for 5 seconds after you attack. Aim your gun at any Animal below your level for a 75% chance to pacify it. Modifies: Speech and Barter skills, NPC Disposition. Charisma also opens up perks: Loner (CH 4 or less), Team Player (CH 4), Leader (CH 6), and Divine Favor (CH 8). You regenerate even more health for 10 seconds after reviving another player. Buying and selling prices of vendors are now much better. This page was last edited on 5 August 2019, at 21:36. related traits Far Harbor provides better substitutions: Vault-Tec Workshop: the barber chair provides a semi-permanent boost of +1 Charisma that is lost when choosing to use one of the other statistic boosting workshop items. When affected by rads, you periodically heal 200 rads on nearby teammates. It directly controls your ability to charm and convince others, replacing the Speech skill in governing one's chance of successfully persuading in dialogues. INT was what effected speech checks, and followers were independet of CH. Reduce your target's damage output by 20% for 2 seconds after you attack. Non-player character reactions, prices, Speech, Barter, Party Limit (FO2) Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. The Barter Buy/Sell prices break down thusly: The price is further modified by Tales of a Junktown Jerky Vendor magazine, the Barter bobblehead, and the Cap Collector perk: Charisma can be boosted beyond the 10 point cap, though the bonus/discount cap is reached at 16 Charisma (15 with Cap Collector 1, 13 with Cap Collector 2). You can now invest a total of 500 caps to raise a store's buying capacity. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma. Fallout 2. Characters with Intelligence values of three or less face a totally different game...the only options that you'll receive in dialogue are "Ruk" and "Eeg," as well as the occasional "Yah," "Uh-Huh," and "want morE." Buying and selling prices at vendors are now much better. Fallout: New Vegas Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. Charisma affects how efficient a dweller is while working in the living quarters, radio studio, and barbershop facilities. https://fallout-archive.fandom.com/wiki/Charisma?oldid=2146033, J.E. A combination of appearance and charm. Characters who use Speech will want at least a decent Charisma, but adding points to the skill are almost always better than adding points to the score. In Fallout 2, apart from prices, Charisma also determines party size. Dogmeat can join, if you wear a black jacket or feed him. With the Cap Collector 1 Perk, one needs 15 CHA for both buying and selling. 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