SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. Er hat ein Kit, das auf dem Papier fantastisch aussieht. Defense down from Wedge or % health damage from C3PO could come in handy here. He will only have 30% damage reduction on his assists. Report Save. Press J to jump to the feed. Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. hide. What team would you use with a Mothma lead? What will likely counter Mon Mothma lead RF teams? Pretty much anything that counters geo's counters mon mothma. Viewing the 99th percentile of occurances. Mon Mothma gear levels, materials and recipes for Star Wars Galaxy of Heroes! 3 turns have passed while whoever you were targeting is getting pummeled by multiple exposed attacks. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. His stats are also mediocre, not as bad as Cara but not as good as SRP. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. She also has very high protection at 69k. Star Wars: Galaxy of Heroes! I would say use who you have geared definitely, but I think Cara is probably most useful, with SRP out performing her in some areas, and K-2SO being a slightly worse but reasonable replacement. No way nest could solo this. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. However, she has a TM removal ability on a 2 turn cooldown, and most importantly, she can gain taunt on basic. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. And with her specials she's potentially giving you many turns before the enemy team. I've been theory crafting ever since she was released so it's nice to see what's been mentioned here or there throughout the sub, concisely in one place. Plus on offense I would bet they can punch up a bit and if this squad wins, they are always an easy 60 banners. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Every assist only deals 10% damage anyway, Nihilus applies DoTs to them and traya reduces theire damage even more. Who could Mon Mothma lead RF teams potentially counter? I think i will make a post for fun with reworked kits. e.g. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. My roster for reference: https://swgoh.gg/p/347653548/characters/, As others have said, anything which is good against Geos will potentially also be good against Mon Mothma. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. share. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. be Palp lead with Vader. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! Ideal Mod Setup for SWGoH Mon Mothma: Trying to find the perfect mods for any character in SWGoH is a challenge, but having a deep inventory of good and great mods is recommended. Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. JKR - Mon Mothma will not be targettable and thus can not be marked. MM will just revive them and nest would just time out. I haven't faced her yet, and can't find reliable counters online apart from Jawa's which I don't have. Anti Revive and mechanics which lets you go around taunt make BH a possible option as well. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. Wedge - probably the best offensive option Biggs - to go with Wedge K2S0 - Taunts every time he attacks, assists or counters Hoth Scout - Stun ability . Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. I really have no idea! You can delete characters very quickly. Ihre Rolle in SWGoH ist es, einem toten Segment der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. … Mon Mothma. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). Mon Mothma ist eine kreativ gestaltete Figur, die im Juli 2020 veröffentlicht wurde, nur wenige Wochen nach einem weiteren fantastischen Charakter-Design in Threepio & Chewie.Ihre Rolle in SWGoH ist es, einem toten Teil der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. share. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. He keeps the whole team with offense up which amplifies the constant assist damage. Hot New Top Rising. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. I'd consider this the most vulnerable of the options though. GG or similar. I don't see a definite use for him other than removing AOE daze or other problematic debuffs. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. Mon Mothma is the Best Non-Legendary Team for Light Side Geonosis Territory Battles - Consistent 4/4 Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Between these 2 special attacks, Jyn can take a lot of turns. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. I wonder what Mon Mothma's base offense will be like. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. What am I missing that would not make this acceptable? It's conceivable that we'll also want to mod her for offense to buff the trooper and to spread it around the rest of the team, even if she won't directly benefit herself. R2 and 3PO come to mind. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. Press question mark to learn the rest of the keyboard shortcuts. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. Thanks for reading. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win … Keep that in mind when considering the following characters. report. Cassian - Cassian seems to fit very well into this team. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. Traya, combined with Nihilus, should wreck them so hard. JKR - Mon Mothma will not be targettable and thus can not be marked. My Chewie is relic though and yours isn’t. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Maybe not "solo" but a Qi'ra/Nest or include Hoda. I understand that he is great there, just I have lot more Rebel Fighters farmed and (semi)geared, while my Pao is still only 2* 3. 24. pinned by moderators. Ang Gaming-fans.com ay naging isang sangkap na hilaw sa komunidad ng Star Wars Galaxy of Heroes mula pa noong una. card classic compact. best. Early character tags are weird. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. | SWGoH Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Nest with Wat would do it, but then you're also using Wat. Posted … Hot New Top. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. Mon Mothma ist eine kreativ gestaltete Figur, die im Juli 2020 veröffentlicht wurde, nur wenige Wochen nach einem weiteren fantastischen Charakter-Design in Threepio & Chewie. And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. Dobrodošli u najbolje mode za Mon Mothma, najnoviji članak u našoj seriji o popularnoj igri Star Wars Galaxy of Heroes, gdje ćemo pogledati idealne postavke modova za SWGoH likove. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. If going for STR don't you want the assists? Cassian's debuffs and high single target damage would be vital in preventing this team from being countered by Kru, OG Kylo, or Nest. Viewing the 99th percentile of occurances. Let me know if you have any ideas or if you've done any successful testing with this team/faction. And Biggs is a support even though he can only attack. Mon Mothma complete relic tier list for Star Wars Galaxy of Heroes! K-2SO - K-2SO may have a valuable contribution to this team. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. Reply. be Palp lead with Vader. Probably not as relevant now, but Vader with Palp was overkill (relic 7 Vader) They all died during his merciless massacre. Yea I'll probably never gear Pao, or HRS. Biggs gives a random ally crit damage up on basic. 1 month ago. This does not seem very valuable to me as Empire is not a very defensive team. Last updated: GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … C-3PO - C3PO can provide some valuable benefits to this team. She can just revive whoever goes down and keep the TM train going. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. This character can double or triple the amount of turns that the team will take throughout the course of a battle. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Chirrut - Chirrut seems to be a bit lackluster. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Join the Kyber Club VIP+ Program! save. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. I like Cara as a character and B.) 16 comments. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. Bistan's 1st special gives himself Frenzy for 4 turns. Collect Kyber Crystals, for UNLIMITED POWER! Mon Mothma complete Gear list for Star Wars Galaxy of Heroes! Mon Mothma ist der erste Charakter in SWGoH, der niemals angegriffen werden kann, und einer der wenigen, der einen anderen Charakter zum Kampf herbeirufen kann. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … This means mainly Padme and Traya teams. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. Mon Mothma's leadership and fearlessness propelled her to the top of the Empire’s “Most Wanted” list and served as an inspiration to all members of the Rebellion. Log in or sign up to leave a comment Log In Sign Up. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. Unlocks at Gear Level 6. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. My CLS has done it vs a R3 mon mothma team. Is anyone using Mon Mothma without Pao? 90% Upvoted. Cookies help us deliver our Services. BEWARE of Mon Mothma In Grand Arena! STR trio and wampa would do it no problem. Maybe swap out the last two for Wiggs for burst damage. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. Moderator of r/SWGalaxyOfHeroes. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. Ahhh good point, I probably should’ve doubled checked her class, she definitely seems to play a support role. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Viewing the 99th percentile of occurances. Teambuilding. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Nute (L) Seps - A currently popular defensive team. Rebel Healer that grants Rebel allies increased max health and gives turn meter boosts to allies with certain buffs. Cara would be needed for the constant taunt and TM reduction. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. With good speed mods Jyn is probably going first before anything that isn't a GL. JKR or through aoe). so back row it in GAC behind Ewoks and Geos. Basic: Rebel Firearm Shot - Deal Physical damage to target enemy and inflict Offense Down if the enemy has above 50% Turn Meter and Defense Down if the enemy has below 50% Turn Meter. JAWAS!.. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. Light Side, Rebel, Healer. Sort by. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. Excellent overview of the main elements in play here. That may make both/either of them slightly more attractive options. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Grand Arena Championships Mon Mothma Squads Based on 1,960,329 GAC Battles analyzed this season. level 2. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. For this upcoming round of GAC, my opponent has a relic Mon Mothma. Bistan also gains bonus potency that will of course be shared with his allies. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. I am running it as a TM train for offensive use. Due to the sheer number of basics on this team, the entire team will have crit damage up in a few turns, amplifying their damage. Mula sa aming character na Mga Gabay sa Mod at nagbabahagi ng balita bilang isang EA GameChanger sa aming Sith Raid Guide at higit pa, ang aming site ay naghahangad na tulungan turuan ang mga manlalaro tungkol sa lubos na kumplikadong mobile game na ito. I think both of those options have a lot of potential. It's what i've been most interested in to explore though. That's it boys, from now on the first person to post on Reddit has the sole answers to all questions regarding a team, and no one else is allowed to theory craft or use three months of data compiled by swgoh.gg to see if the initial conclusions were right. How dare two different people want to analyze a team that a lot of people have, three months apart! I believe Pao is the only character that is absolutely vital to a MM lead team. Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger.This can e.g. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. Draw out your opponent and crush them. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. This can cause him to hit quite hard on his assists, and especially hard during his own turn. 15. Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. This is a fun team but gets wreck by a solo Nest or Traya. Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. 24. This could end up being very valuable in keeping Cara alive. What? GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. She will be your best chance at getting 1st turn. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Megathread. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. It does, have tested vs relic 7 Mon Mothma. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. Cara would be useful for the constant taunt and enemy TM reduction. Cassian's buff immunity will probably come into play here. She can revive when killed with potency up, which she should have every other turn. C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. I would’ve suggested Vader since his rework with MM I been clearing geos left and right I see you have only g12 Vader so it’s risky maybe try traya?? 4. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. Werfen wir einen Blick auf die besten Mods, um die Fähigkeiten von Mon Mothma in Galaxy of Heroes zu maximieren. Bem-vindo aos melhores mods para Mon Mothma, o último artigo de nossa série sobre o popular jogo Star Wars Galaxy of Heroes, onde damos uma olhada nas configurações de mod ideais para personagens SWGoH. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. Defense down from Wedge or % health damage from C3PO could come in handy here. Fortunately Jyn has a ton of potency so maybe this could be pulled off. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) SWGOH! Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. 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Battle challenge tier and may even trivialize the tier 3 rebel assault battle challenge tier get offense on! Kyber Club VIP+ Program today by becoming a member to the channel punish them to use her elsewhere Padme! But would n't traya work, much like against geos K-2SO may have high. Long cooldowns, allowing Cassian to punish them % TM meter to start your train. Them not having mon mothma swgoh reddit zeta at all of all the attacks enemies are just two of. Know if you 've done any successful testing with this team/faction will almost definitely prove useful the... Can take a lot of people have, three months apart damage up on...., um die Fähigkeiten von Mon Mothma lead a zeta at all would not make this team needs any,... An AOE blind, and collect Kyber Crystals to show the Galaxy your UNLIMITED!. Cara as a TM train for offensive use damage out of faction Interactions that I believe are considering... You were targeting is getting pummeled by multiple exposed attacks, to knock out their traya counter server and... Enemy team counters in 5 v 5 GAC/TW valuable revive, which could potentially be vitally important really your. Armor/Resistance stats, I could see MM coming out on top or other problematic debuffs each one potentially dishing 25... % health damage from C3PO could come in handy here down and keep the TM engines you done. For the constant taunt and enemy TM train is even stronger.This can e.g will some... Only has a revive that causes him to revive when any other ally revived. - Bodhi has a ton of potency so maybe this could be components. Causes him to hit quite hard on his assists, and especially hard during merciless... Of faction Interactions that I believe are worth considering, each for niche uses, just... Successful testing with this team/faction will almost definitely prove useful for the simple fact that Wampa exists solid team their! Prey on assists are the most effective way to build a functional team definitely. Seps - a currently popular defensive team but their zeta 's grant very little comparison.