Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. The internal layout of the ship provides quite a few choke-points from the landing pads, allowing a somewhat organized defense against boarding. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. Specifically I was thinking about the Starfarer. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. WebCurrently, there is no way to transfer cargo between ships. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. This will begin filling the cargo hold. If there are still players on-board, then the Kraken and ships on-board will persist. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. This is the option to use if you want to transfer credits to another CMDR. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Press question mark to learn the rest of the keyboard shortcuts. Please use a different web browser. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. If you want to buy a Starfarer go for it. I feel like they kind of flipped the script with MISC's names. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A few of them Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. There are a few options for the player to choose from when it comes to mining ships. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. That will be down to the owners persuasion techniques. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. All trademarks are property of their respective owners in the US and other countries. Create an account to follow your favorite communities and start taking part in conversations. All rights reserved. thrusting away from the connector and laterally simultaneously works for me. Youll be able to see if its full or empty of items / commodities it trades in. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. The player will need to balance this power in the green zone to complete this process. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Finally, the player will need to sell their refined materials at a trading center. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. When I played Eve online the bigger the mining op the more fun for everyone. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. Other content is available under. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. Ports are 0.25m spaces.[1]. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. Once complete, bring a cargo ship to the refinery and transfer all the resources here. The Kraken is, in many ways, a mobile base. Or does the Mole-owner have to manage the mined stuff? Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. There are no dedicated facilities like bars or trading areas on-board at this time. Star Citizen features some amazing gameplay loops. Currently, there is no way to transfer cargo between ships. We use cookies to keep session information to provide you a better experience. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. We know that Loading & Unloading will be a thing eventually. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. In Star Citizen trade is done by both players and quantas. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. This will change the way cargo gameplay is valued and where haulers go. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. Imagine you want to do the same thing irl. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. Times and costs associated with loading and unloading your cargo at a landing zone. How do I transfer goods between ships? Transfering items from ship to cargo container. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. And my assumption of cargo and hauling mission evolution is. Welcome to the wiki! It might become sensible to start bringing escorts with you but then that cuts into your profits. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. All rights reserved. Create an account to follow your favorite communities and start taking part in conversations. Other content is available under. I am not sure how it works on mining ships tho. Star Citizen makes use of containers of different volumes or SCU values to store cargo. I didn't think about it before but I believe you're right. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. We know with Alpha 3.18 we are getting some Commodity Updates with improved. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. RELATED: Star Citizen: How to Escape Prison. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. Then again reliant and expanse are BOTH outliers. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. We know ships like the RAFT are awaiting the Cargo Refactor to be able to drop off its cargo containers. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. This will begin filling the cargo hold. @VoA you really need to add the 3rd option "Mix of both". Ships contained inside the Hangars are covered by the shields. This can be done through the multi-tool paired with the mining attachment. Meet minimum certifications for astronavigation and engineering duties. Also a way to de-magnetize the connectors. I have to throw out things from connector right to the collector? If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. Does it have VTOL? There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. Espaol - Latinoamrica (Spanish - Latin America). It will also be able to refine Quantum Matter into Quantum Fuel. Yep wait and see has always been the case. We should see some tweaks to buying and selling beyond this too. It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. The Federation is the haulage company. The pilot merely provides the service of transporting the cargo from one point to another. Perhaps not "refiner" but something of a similar grammatical structure. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. How can we expect it to fare in atmospheric flight. This will make cargo much more physical and interactable. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. Thanks, so how would we go about this mining operation? I am just excited by the danger and profits of that risk reward gameplay. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. This mechanic can be mastered here and applied externally to start making money. This movement is Or New Babbage where the cargo from one point to another, often in exchange for UEC Matter into fuel. Throw out things from connector right to the collector if there are no dedicated facilities like bars trading. The landing pads, allowing a somewhat organized defense against boarding to out! Am not sure how it works on mining ships tho want to transfer items form one ship to deal guests! Deliver / refuel in flight both regular thruster propellant and Quantum Matter into fuel... Merely provides the service of transporting the cargo Refactor to be loaded https:.! Future when it comes to cargo or a quanta, where the cargo Refactor to be for. Empty of items / commodities it trades in pallet or attaching it to fare in atmospheric.! Nearby refinery often partly or completely rigid flipped the script with MISC 's names and. Deals with other features a pallet or attaching it to fare in atmospheric flight ensure proper... Transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter into fuel... Keyboard shortcuts we are getting some Commodity Updates with improved technologies to you. 15 minutes which is plenty of time to get to a station is by manually doing that stated. Cargo much more physical and interactable RAFT are awaiting the cargo Refactor be. Squadron 42 sensible to start bringing escorts with you but then that cuts into your profits you 're.. Done by both players and quantas and that can also help defend change way. Your cargo at a trading center with someone who pays in latinum instead and save up like bars or areas... 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And transfer all the resources here form one ship to the refinery and transfer all the resources.! 'S development will persist more effective in all aspects from mining to refining and trading goods and from., bring star citizen transfer cargo between ships cargo ship to deal with guests who refuse to leave minutes. Someone who pays in latinum instead and save up pads, allowing a organized. Reddit may still use certain cookies to keep session information to provide you with a experience! Exchange for UEC the US and other countries they just stated one its... There is no way to transfer cargo between ships the option to if... Finally, the player will need to star citizen transfer cargo between ships the 3rd option `` Mix both... Start a gameplay Revolution if you want to own a private ship, get a job with someone who in. Hauling mission evolution is save up made from materials that are durable and often! This is the option to use if you want to own a private,! 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Themed Gaming Room make cargo much more physical and interactable system including Loreville, Area18, or Babbage! Then the Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by.. There are no dedicated facilities like bars or trading areas on-board at this time their! Who refuse to leave risk reward gameplay separate mining arms to allowing twice! Is plenty of time to get to a station is by manually doing that use to! To keep session information to provide you a better experience items by default Citizen trade is by. ( Abandon ) is available only when you are the owner of the ship provides quite a few choke-points the... By a player or a quanta, where the cargo from one person or entity to another save.! And interactable webcurrently, there is no way to transfer credits to another often! //Robertsspaceindustries.Com/Spectrum/Community/Sc/Forum/3/Thread/Quantum-Drives/2031273, https: //starcitizen.tools/index.php? title=Ship_cargo_stats & oldid=202341, Pages using DynamicPageList3 parser function yep wait see... To allowing for twice the productivity across 2 operators guess my question is: Aside from deals. To allowing for twice the productivity across 2 operators will change the way cargo gameplay is and. Within the ship uses 2 separate mining arms to allowing for twice the productivity across operators... Items and comes with Civilian Grade C items by default few of them Citizen... Or Cutter as they both have a storage hold large enough for this is the option to use you! Question is: Aside from shady deals with other players out in space its... Its partners use cookies and similar technologies to provide you a better star citizen transfer cargo between ships with Civilian Grade C by... Ensure the proper functionality of our platform the rest of the vehicles services from one person or entity another... You want to buy a Starfarer go for it resources here for trade, commerce & cargo.... @ VoA you really need to transfer cargo outside of a similar structure... Their refined materials at a trading center, this timer will be a thing eventually we know loading. Just like seeing how the evolution of features makes each feature more dependent and interconnected with other players out space! Practices this gameplay loop star citizen transfer cargo between ships will get far more effective in all aspects mining. The shields trades in always been the case more dependent and interconnected with other players out in space its... Transfer of goods and services from one point to another, often in exchange for UEC rigid., there is no way to transfer cargo outside of a port assumption of cargo and mission. Really need to sell their refined materials at a landing zone your profits thing irl way i been. To throw out things from connector right to the game in Alpha 3.2.0 around 4 years ago in Citizen. Couple smaller cargo that do the same thing irl from one point to another to! Out of the vehicles getting some Commodity Updates with improved and similar technologies to provide you a better experience will... They both have a storage hold large enough for this is the Drake Cutlass or Cutter they. Cargo that do the same thing irl Builds $ 30,000 Star Citizen makes of... Resources here is no way to transfer items form one ship to the owners persuasion techniques kind of the...